GamePlay
Just Cause 2 is a third-person action-adventure game in which players control Rico Rodriguez, field operative of the Agency, in an effort to overthrow the island dictatorship of Panau: an open world for players to explore. The game has three types of missions. Agency missions advance the story and are the game's main campaign; faction missions task players to assist the game's three factions, and stronghold missions task players to infiltrate government bases and liberate them for the factions.[1] To advance through the campaign missions a player must earn chaos points, a progression system introduced in the game. Players earn chaos points for completing missions and destroying designated government property.[2] As the number of chaos points increases, the factions gain influence and the government begins to collapse. In addition to typical missions, Just Cause 2 has race challenges which give players cash.[3]
Development
Just Cause 2 was developed by the Swedish Avalanche Studios, with Square Enix London Studios providing additional support.[11] The game's predecessor, Just Cause, was a moderate commercial success and received mixed reviews from critics. The team thought that although it had potential, it was an opportunity missed[12] and described Just Cause 2 as a "sequel waiting to be made". Shortly after the start of development, the team begin analyzing the first game's strengths and weaknesses with the intention of improving it.[12] They wanted to use the large open world to create rewarding quests and missions, dropping the first game's side missions in favor of faction missions, stronghold takeovers and race challenges to increase gameplay density (keeping players occupied, even when simply exploring the world). This density increased the connectivity between the faction and Agency missions.[12][13][14] Another goal was to improve the game's combat and artificial intelligence, so action stunts would be easier to perform and the game's tactical element would increase. The team overhauled the artificial intelligence, improving enemy characters' reaction to player action and their environment. The game features a Hybrid Locking System, which make aiming easier, and a real-time destruction system. The team refined the game's driving mechanics to make them feel more realistic.[7][15]
System Requirements (Minimum)
- CPU: Dual-core CPU with SSE3 (Athlon 64 X2 4200 / Pentium D 3GHz)
- RAM: 2 GB
- OS: Microsoft Windows Vista/7 (Windows XP is unsupported)
- VIDEO CARD: DX10 compatible graphics card with 256 MB of memory (Nvidia GeForce 8800 series/ ATI Radeon HD 2600 Pro)
- TOTAL VIDEO RAM: 256 MB
- DIRECTX VERSION: Microsoft DirectX 10
- FREE DISK SPACE: 10GB of free drive space
Recommended Requirements
- CPU: Intel Core 2 Duo 2.6 GHz or AMD Phenom X3 2.4GHz or equivalent
- RAM: 3 GB
- OS: Microsoft Windows Vista SP1 or Windows 7
- VIDEO CARD: DX10 compatible graphics card with 512 MB of memory (Nvidia GeForce GTS 250 series/ ATI Radeon HD 5750 series)
- TOTAL VIDEO RAM: 512 MB
- HARDWARE T&L: Yes
- PIXEL SHADER: 4.0
- VERTEX SHADER: 4.0
- DIRECTX VERSION: Microsoft DirectX 10.1
- SOUND CARD: Yes
- FREE DISK SPACE: 10GB of free drive space
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